Blackjack Game, showing one card

Hey I’m trying to show my deck of cards on the view controller.
As you see on the picture I got something weird in the console. if I try the exact same code in the playground it works.

why is this happening?

Here is the whole code:

class ViewController: UIViewController {

@IBOutlet weak var leftImageView: UIImageView!

@IBOutlet weak var rightImageView: UIImageView!

@IBOutlet weak var leftScoreLabel: UILabel!

@IBOutlet weak var rightScoreLabel: UILabel!

var leftScore = 0
var rightScore = 0

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    
}

@IBAction func dealTapped(_ sender: Any) {
   
    // erstellt eine Karte
    struct Card {
        let rank: Rank
        let suit: Suit
        
        enum Rank: Int {
        case two = 2
            case three, four, five, six, seven, eight, nine, ten
            case Jack, Queen, King, Ace
            
            func rankDescription() -> String {
                switch self {
                case .Jack: return "Jack"
                case .Queen: return "Queen"
                case .King: return "King"
                case .Ace: return "Ace"
                default: return String(self.rawValue)
                }}
            
            func cardsValue() -> Int{
                switch self {
                case .Jack: return 10
                case .Queen: return 10
                case .King: return 10
                case .Ace: return 11
                default: return 5
                }}
        }
                    
        enum Suit: String {
            case spade = "♠️"
            case heart = "♥️"
            case diamond = "♦️"
            case club = "♣️"
        }
    }

    // erstellt ein ganzes Deck

    func generateDeckOfCards() -> [Card]{
        var myDeckOfCards: Array = [Card]()
        let maxRank = Card.Rank.Ace.rawValue
        let aSuit:Array = [Card.Suit.club.rawValue, Card.Suit.diamond.rawValue, Card.Suit.heart.rawValue, Card.Suit.spade.rawValue]

        for count in 2...maxRank {
            for suit in aSuit {
                let aRank = Card.Rank.init(rawValue: count)
                let aSuit = Card.Suit.init(rawValue: suit)
                let myCard = Card(rank: aRank!, suit: aSuit!)
                myDeckOfCards.append(myCard)                    
                }
            }
        
    return myDeckOfCards
    }
    
    var deckOne = generateDeckOfCards()
    var singleCard = deckOne[51]

    func cardsInfo(playingCard:Card) -> (name: String, emoji: String, Points: Int) {
        
        let description = playingCard.rank.rankDescription()
        let myEmoji = playingCard.suit.rawValue
        let cardPoints = playingCard.rank.cardsValue()
        let card = (description, myEmoji, cardPoints)
        return card
    }
  
    var theCard = deckOne.randomElement()
    print(theCard ?? 0)

    leftImageView.image = UIImage(named: "card\(theCard)")
    rightImageView.image = UIImage(named: "card\(theCard)")
}

}

It would be nice if I could get this in the console, for example:
nine spade
ace heart
two heart etc.