Drawing on top of an uploaded image from gallery/camera

(I am a beginner) I am using UIKit, right now my app can upload an image from the gallery/camera. I’m trying to let the user draw pins onto the image. I know I have to use UIView for drawing to work, but I am having a hard time find a helpful tutorial for it on going about this. Anything helps, thanks :’).

import UIKit

class NewProjectViewController: UIViewController, UITextFieldDelegate, UIImagePickerControllerDelegate & UINavigationControllerDelegate {

@IBOutlet var imageView: UIImageView!
@IBOutlet weak var projectSave: UIButton!
@IBOutlet weak var projectName: UITextField!

var image: UIImage = UIImage()

var saved = false
var _projectName: String = ""

override func viewDidLoad() {
    super.viewDidLoad()
    initializeHideKeyboard()

    projectName.delegate = self
    
}

/* Uploads the photogallery and allows user select image and zoom in/out*/
@IBAction func onClickPickImage() {
    _projectName = projectName.text!
    if (_projectName != "")
    {
    let vc = UIImagePickerController()
    
    // Suggested to use PHPicker
    vc.sourceType = .photoLibrary
    vc.delegate = self
    vc.allowsEditing = true
    present(vc, animated: true)
    saved = false
    } else
    {
        print("Name the project first before uploading an image")
    }
}

@IBAction func onClickCamera(_ sender: Any) {
    if UIImagePickerController.isSourceTypeAvailable(.camera) {
        _projectName = projectName.text!
        if (_projectName != "")
        {
        let vc = UIImagePickerController()
        vc.delegate = self
        vc.sourceType = .camera;
        vc.allowsEditing = true
        present(vc, animated: true, completion: nil)
        saved = false
        } else
        {
            print("Name the project first before uploading an image")
        }
    }
}

/* saveButtonPressed doesn't save yet, but loads the (uncompleted) 'SavedProjects' view and prints to the counsole of what was saved in File*/
@IBAction func saveButtonPressed(_ sender: UIButton) {
    _projectName = projectName.text!
    
    if (_projectName != "" && saved == false){
        //FIXME: When calling savePng() it doesn't work at all within here, need to figure out how to get image from imagePickerController()
        let success: () = savePng(image: image, imageName: "\(_projectName).png")
        print("Here \(success)")
        print(_projectName)
        saved = true
    } else if (_projectName != "" && saved == true){
        print("Project is already saved!")
    } else if (_projectName == ""){
        print("Name this project!")
    }
    
}

func initializeHideKeyboard(){
    //Declare a Tap Gesture Recognizer which will trigger our dismissMyKeyboard() function
    let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self,action: #selector(dismissMyKeyboard))
    //Add this tap gesture recognizer to the parent view
    view.addGestureRecognizer(tap)
}
@objc func dismissMyKeyboard(){
    //endEditing causes the view (or one of its embedded text fields) to resign the first responder status.
    //In short- Dismiss the active keyboard.
    view.endEditing(true)
}

@objc func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
    
    if let image = info[UIImagePickerController.InfoKey(rawValue: "UIImagePickerControllerEditedImage")] as? UIImage {

        imageView.image = image
        
    }
    
    picker.dismiss(animated: true, completion: nil)
}

@objc func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
    picker.dismiss(animated: true, completion: nil)
}

func documentDirectoryPath() -> URL? {
    let path = FileManager.default.urls(for: .documentDirectory,
                                        in: .userDomainMask)
    return path.first
}

/* Currently saves UIImage with the filename of the directory path + "\(_projectName).png" */
func savePng(image: UIImage, imageName: String) {
    let fileManager = FileManager.default
    let path = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent("\(_projectName).png")
    if !fileManager.fileExists(atPath: path) {
        try! fileManager.createDirectory(atPath: path, withIntermediateDirectories: true, attributes: nil)
        
    }
    let url = NSURL(string: path)
    let imagePath = url!.appendingPathComponent(imageName)
    let urlString: String = imagePath!.absoluteString
    //let imageData = UIImageJPEGRepresentation(image, 0.5)
    let imageData = image.pngData()
    fileManager.createFile(atPath: urlString as String, contents: imageData, attributes: nil)
    
}


func readImage() {
    if let path = documentDirectoryPath() {
        let pngImageURL = path.appendingPathComponent("\(_projectName).png")
        
        print(pngImageURL)
        
        let pngImage = FileManager.default.contents(atPath: pngImageURL.path)

        print(pngImage as Any)

    }
}

}