How can I subclass SKShapeNode(rectOf: CGSize)

I can create a SKShapeNode(rectOf: CGSize) with ease. But for having cleaner code, and adding new properties I am trying to subclass it.

So what I would love to do is:

class PegBaseBoard : SKShapeNode
{
      var custom1 : String
      var custom2: Int
       init() {
       super.init()
       //do all positioning here
      //set additional properties here
}
     required init?(coder aDecoder: NSCoder) {
     fatalError("init(coder:) has not been implemented")
     }
}

And then from my scene create an instance of the PegBaseBoard class with some extra values passed in. Even when I type it in a way that the compiler sees no errors, I am unable to get this done.

If anyone can help me, I would so appreciate it. I’ve also put in for a tutorial request on this. This seems to go beyond subclassing 2 or 3 classes that I made.

Thank you
As hard as I try to put passed values in init() or super.init I just can’t seem to make it work. I have exhausted Google, StackOverflow, Apple, etc.