MatchApp left turned card open

Hi all,

Thank you Chris for your course! It has been amazing thus far and I completed it today.
However, when using the MatchApp, there is still a slight error I am not able to resolve as a beginner. I have compared my code to Chris’ code, but I haven’t seen anything looking different.

When selecting the first card (top left) and scroll all the way down to select the 16th card (bottom right) it still looks for a match and if not, it will turn card 16 back. However, when returning to card 1, it remains open and unusable.

This is the code written in CardCollectionViewCell.swift

import UIKit

class CardCollectionViewCell: UICollectionViewCell {
    
    @IBOutlet weak var frontImageView: UIImageView!
    
    @IBOutlet weak var backImageView: UIImageView!
    
    var card:Card?
    
    func configureCell(card:Card){
        
        // Keep track of card this cell represents
        self.card = card
        
        // Set the front image view to the image that represents the card
        frontImageView.image = UIImage(named: card.imageName)
        
        // Reset the state of the cell by checking the flipped status of the card and then showing the front or the back imageview accordingly
        
        if card.isMatched == true{
        backImageView.alpha = 0
        frontImageView.alpha = 0
            return
        }
        else {
            backImageView.alpha = 1
            frontImageView.alpha = 1
        }
        
        if card.isFlipped == true{
            // Show the front image view
            flipUp(speed: 0)
        }
        else {
            // Show the back image view
            flipDown(speed: 0, delay: 0)
        }
    }
    
    func flipUp(speed: TimeInterval = 0.3) {
        
        // Flip up animation
        UIView.transition(from: backImageView, to: frontImageView, duration: speed, options: [.showHideTransitionViews, .transitionFlipFromLeft], completion: nil)
        
        // Set the status of the card
        card?.isFlipped = true
    }
    
    func flipDown(speed: TimeInterval = 0.3, delay:TimeInterval = 0.5) {
        
        DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay) {
            
            // Flip down animation
            UIView.transition(from: self.frontImageView, to: self.backImageView, duration: speed, options: [.showHideTransitionViews, .transitionFlipFromRight], completion: nil)
             
        }
        
        // Set the status of the card
        card?.isFlipped = false
    }
    
    func remove() {
        
        // Make the image views invisible
        backImageView.alpha = 0
        
        UIView.animate(withDuration: 0.3, delay: 0.5, options: .curveEaseOut, animations: {
            
            self.frontImageView.alpha = 0
            
        }, completion: nil)
    }
    
}

Hopefully, someone will be able to help me! Thanks in advance.

  • Rob

He covers how to fix that bug at the end of lesson 10.I think.

lesson 27 Game Logic.

look out for the CollectionView(willDisplay) method.

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